Fortnite Season 6 Environment Assets

Here are the assets I worked on for Fortnite Season 6. It was a ton of fun to work on, and a big shoutout to the environment team! :)

Rick Kohler - https://www.artstation.com/rick_kohler
Anton Migulko - https://www.artstation.com/an1y
Scott Homer - https://www.artstation.com/scotthomer
Martin Holmberg - https://www.artstation.com/martinholmberg
Nick Dariano - https://www.artstation.com/nicholas

Art Direction: Pete Ellis and Maury Mountain
Env. Art Lead: Rick Kohler

I worked on the corrupted areas of the map that the cube/floating island had infected.  The rocks were sculpted by Rick Kohler and lowpoly/textured bu Scott Homer.  Martin Holmberg made the tileable corrupted ground texture

I worked on the corrupted areas of the map that the cube/floating island had infected. The rocks were sculpted by Rick Kohler and lowpoly/textured bu Scott Homer. Martin Holmberg made the tileable corrupted ground texture

I worked on the corrupted areas of the map that the cube/floating island had infected.  The rocks were sculpted by Rick Kohler and lowpoly/textured bu Scott Homer.  Martin Holmberg made the tileable corrupted ground texture

I worked on the corrupted areas of the map that the cube/floating island had infected. The rocks were sculpted by Rick Kohler and lowpoly/textured bu Scott Homer. Martin Holmberg made the tileable corrupted ground texture

Uncle Petes Pizza food truck  :)  Based off the ForkKnife truck update from Scott Homer

Uncle Petes Pizza food truck :) Based off the ForkKnife truck update from Scott Homer

These are the chunks of rune rock that would burst out of the ground when the island was over them.

These are the chunks of rune rock that would burst out of the ground when the island was over them.

I worked on the corrupted areas of the map that the cube/floating island had infected.  The rocks were sculpted by Rick Kohler and lowpoly/textured bu Scott Homer.  Martin Holmberg made the tileable corrupted ground texture

I worked on the corrupted areas of the map that the cube/floating island had infected. The rocks were sculpted by Rick Kohler and lowpoly/textured bu Scott Homer. Martin Holmberg made the tileable corrupted ground texture

I worked on the corrupted areas of the map that the cube/floating island had infected.  The rocks were sculpted by Rick Kohler and lowpoly/textured bu Scott Homer.  Martin Holmberg made the tileable corrupted ground texture

I worked on the corrupted areas of the map that the cube/floating island had infected. The rocks were sculpted by Rick Kohler and lowpoly/textured bu Scott Homer. Martin Holmberg made the tileable corrupted ground texture

Here is an example of the aftermath of a corrupted area, with a few of the spawners placed around.

Here is an example of the aftermath of a corrupted area, with a few of the spawners placed around.

These are the husk spawners from our Fortnitemares event we did over halloween.  Jordan Walker made the cubes, and I was responsible for the broken earth/root pieces.

These are the husk spawners from our Fortnitemares event we did over halloween. Jordan Walker made the cubes, and I was responsible for the broken earth/root pieces.

The semi rigged Inflatable Tubeman Llama I made.

The semi rigged Inflatable Tubeman Llama I made.

Some candy buckets, fog machine, and lawn lights I made.

Some candy buckets, fog machine, and lawn lights I made.

I worked on the corrupted areas of the map that the cube/floating island had infected.  The rocks were sculpted by Rick Kohler and lowpoly/textured bu Scott Homer.  Martin Holmberg made the tileable corrupted ground texture

I worked on the corrupted areas of the map that the cube/floating island had infected. The rocks were sculpted by Rick Kohler and lowpoly/textured bu Scott Homer. Martin Holmberg made the tileable corrupted ground texture

These are the rune vent and corrupted tree meshes.  They were sculpted by Rick Kohler, and I was responsible for the lowpoly and texturing.

These are the rune vent and corrupted tree meshes. They were sculpted by Rick Kohler, and I was responsible for the lowpoly and texturing.