This is our first Unreal TOurnament map called Outpost23
I was responsible for 90% of modeling. I also made the master shader,textures and masks for all the meshes. I also helped a bit with post processing.
Rick Kohler was responsible for all the decals, meshing, and lighting and post processing.
Chris Perna was responsible for our Art Direction, as well as working with Rick on lighting, meshing, and post process.
Drill mesh and small clamp were made by James Kincaid
Circular hatch mesh was made by Pete Hayes.
Fan blade meshes and canisters were made by Rick Kohler.